Planned features and fixes for version 1.0.2 for next month.


Hello, thanks a lot for the downloads, purchases and reviews!

We have been collecting a lot of information about the usual gameplay experience, to decide what we will change in next update.

We also plan in adding new content, so let's see:

What we will include in version 1.0.2:


.Invulneravility after damage.

.consistent healing options.

.items whom's requirements for effect are not met will not dissapear if touched.

.items who would not be helpful in the current situation would have a smaller probability of spawning.


Aside from that we are currently working in 3 new enemies, an actual tutorial, 1 new song, and 2 new stages.

Let's see how much of that we can have done this month

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Comments

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(+2)

So far, I think the game is really fun.

combat does seem a little clunky, but I live for the designs

damn that was fast, thanks!

yay

(1 edit) (+1)

The dedication to continuous improvement is appreciated.

Should custom keybinds or alternate controls ever make their way into the to-do list, I wonder if we’ll all have just adapted to the default layout by then~♪

(+5)

Hello, we are almost sure we know how to implement key binds, and even controller support. it will just take a considerable amount of time to be implemented. But it is on our list

(+1)(-1)

Can't help but notice a lack of keybind customization in that list.

Very nice. I am excited to see where this game is going.

(+1)

Will the game ever have weight gain as a feature btw?

(+2)

Yes, the weight gain is not meant to be only aesthetic
Right now it is meant to allow Pherl to heal by picking up the Pill item when her belly is full.

But in the future weight gain will have more interactions and usages like stepping on floors that only slide down if you are heavy enough